Serge Lages
2009-06-24 16:31:36 UTC
Hi all,
I am currently using osgShadow with the MinimalShadowMap technique. It works
great but I have a question :
- In my ShadowedScene, I set the children's nodemasks accordingly with the
CastsShadowTraversalMask and ReceivesShadowTraversalMask properties, but it
seems to not work, everything cast shadows on everything. Anyone knows if
there is a way to force an object to not receive the shadows ? Even with a
"dirty" method (reseting it's tex coords on the drawable or something like
that).
Thanks !
Best regards,
I am currently using osgShadow with the MinimalShadowMap technique. It works
great but I have a question :
- In my ShadowedScene, I set the children's nodemasks accordingly with the
CastsShadowTraversalMask and ReceivesShadowTraversalMask properties, but it
seems to not work, everything cast shadows on everything. Anyone knows if
there is a way to force an object to not receive the shadows ? Even with a
"dirty" method (reseting it's tex coords on the drawable or something like
that).
Thanks !
Best regards,
--
Serge Lages
http://www.tharsis-software.com
Serge Lages
http://www.tharsis-software.com