Discussion:
[osg-users] LIMIT_NEAREST in PolytopeIntersector doesn't do anything?
Jad Killian
2018-11-06 10:10:42 UTC
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Hi,

I'm trying to do a box selection using osgUtil::PolytopeIntersector. It works nicely but it selects drawables that are occluded behind other drawables.

I tried to use the LIMIT_NEAREST option to only select visible drawables, but nothing changes. Other options (e.g. LIMIT_ONE) works fine. Looking at the source code of the polytope intersector, I can see any use of the LIMIT_NEAREST flag.

Is it not implemented?

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http://forum.openscenegraph.org/viewtopic.php?p=75170#75170

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