Liu Xiao
2015-02-09 12:58:18 UTC
Hi,
I tried several formats, like fbx, osgb, dae.
1) The fbx file works well and also small, but it can not work on Android, and also the lib of fbx is too large.
2) The osgb usually works well, but I have to convert from other formats which the 3d max or Maya supported. Sometimes, the convertion donot work well. And osgb file is always larger than the original fbx or dae file.
3) The dae file seems to be supported by may software, but the skeletal animation usually plays wrongly, and it doesn't have any writer in osgConv.
I haven't try other file formats, but I wonder which is the best format for playing skeletal animation? (The best format means smaller size for the file, better support for osg on every platform, and does not need a large size of lib).
Thank you!
Cheers,
Liu
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62656#62656
I tried several formats, like fbx, osgb, dae.
1) The fbx file works well and also small, but it can not work on Android, and also the lib of fbx is too large.
2) The osgb usually works well, but I have to convert from other formats which the 3d max or Maya supported. Sometimes, the convertion donot work well. And osgb file is always larger than the original fbx or dae file.
3) The dae file seems to be supported by may software, but the skeletal animation usually plays wrongly, and it doesn't have any writer in osgConv.
I haven't try other file formats, but I wonder which is the best format for playing skeletal animation? (The best format means smaller size for the file, better support for osg on every platform, and does not need a large size of lib).
Thank you!
Cheers,
Liu
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62656#62656