MEKKI Mhamed
2021-03-16 21:37:40 UTC
Hey, i advice you to use vcpkg to compile and build your library.
win10&osg3.6.4&gl3&cmake
[image: QQåŸç20210310200048.png]
1>------ Build started: Project: osg, Configuration: Debug x64 ------
1> Depth.cpp
error C3861: 'glDepthRangef': identifier not found
1> Shader.cpp
error C2065: 'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier
error C2065: 'GL_SHADER_BINARY_FORMATS': undeclared identifier
error C3861: 'glShaderBinary': identifier not found
1> Generating Code...
2>------ Build started: Project: osgUtil, Configuration: Debug x64 ------
2> RenderStage.cpp
error C3861: 'glClearDepthf': identifier not found
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[image: QQåŸç20210310200048.png]
1>------ Build started: Project: osg, Configuration: Debug x64 ------
1> Depth.cpp
error C3861: 'glDepthRangef': identifier not found
1> Shader.cpp
error C2065: 'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier
error C2065: 'GL_SHADER_BINARY_FORMATS': undeclared identifier
error C3861: 'glShaderBinary': identifier not found
1> Generating Code...
2>------ Build started: Project: osgUtil, Configuration: Debug x64 ------
2> RenderStage.cpp
error C3861: 'glClearDepthf': identifier not found
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