Tyler Durden
2018-09-24 08:19:13 UTC
Hi,
I have two compute shader and i need that second cs must wait until first cs finished his work. Do i have to use memory barriers between each dispatch compute invocation? How can i invoke glMemoryBarrier in openscenegraph?
Thank you!
Cheers,
Tyler
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74964#74964
I have two compute shader and i need that second cs must wait until first cs finished his work. Do i have to use memory barriers between each dispatch compute invocation? How can i invoke glMemoryBarrier in openscenegraph?
Thank you!
Cheers,
Tyler
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74964#74964