Wyatt Earp
2009-09-03 15:51:55 UTC
I want to use a struct in my glsl shader.
osg::StateSet::getOrCreateUniform allows for the specification of
Uniform::Type, but I don't see an enumeration for struct. How would I
create/set the uniform struct?
WE
osg::StateSet::getOrCreateUniform allows for the specification of
Uniform::Type, but I don't see an enumeration for struct. How would I
create/set the uniform struct?
WE