Discussion:
[Blender and OSG]
Jean-Baptiste Authesserre
2008-05-13 14:57:26 UTC
Permalink
Hi,

I would like to use blender to create my 3D models. Is that possible to use
blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the Visual
studio project. I found no mention about blender during this configuration
step.
After the compilation, there exist in the generated plugin folder the file
osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I don't find
anything about blender.

Could anybody help me?

Best regards,

Jean-Baptiste.
Vincent Bourdier
2008-05-13 15:01:31 UTC
Permalink
Hi

Maybe Blender can export into .3ds or .obj file ?
Post by Jean-Baptiste Authesserre
Hi,
I would like to use blender to create my 3D models. Is that possible to
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the file
osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I don't find
anything about blender.
Could anybody help me?
Best regards,
Jean-Baptiste.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Jean-Baptiste Authesserre
2008-05-13 15:14:57 UTC
Permalink
Thank you for these quick answers. Blender can export in .3ds file, but it
is the use of this export function I would like to avoid. In fact I observed
that if I save my 3D objects in blender format and then open the file
.blend, there is no problem, my objects have kept the transform properties
(dimension...) I set. But if I export to 3Ds and then I import the generated
3ds file with blender, the dimension of my object have changed. I don't know
why. That's why, I would rather use .blend file, because i need specific
and realist dimensions for my OSG application.
Post by Vincent Bourdier
Hi
Maybe Blender can export into .3ds or .obj file ?
Post by Jean-Baptiste Authesserre
Hi,
I would like to use blender to create my 3D models. Is that possible to
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I don't
find anything about blender.
Could anybody help me?
Best regards,
Jean-Baptiste.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Jean-Sébastien Guay
2008-05-13 17:23:05 UTC
Permalink
Bonjour Jean-Baptiste,
Post by Jean-Baptiste Authesserre
Thank you for these quick answers. Blender can export in .3ds file, but
it is the use of this export function I would like to avoid. In fact I
observed that if I save my 3D objects in blender format and then open
the file .blend, there is no problem, my objects have kept the transform
properties (dimension...) I set. But if I export to 3Ds and then I
import the generated 3ds file with blender, the dimension of my object
have changed. I don't know why. That's why, I would rather use .blend
file, because i need specific and realist dimensions for my OSG
application.
Try the blender-osg exporter posted earlier

http://projects.blender.org/projects/osgexport/

It has worked well for me (even though I have not used it that much). It
preserves the hierarchy, but you need to take care when you do some
things (like applying textures) to make sure they survive the export and
come out correctly in OSG.

Here is my collection of links when I had to explore the world of
Blender-OSG exporting. :)

http://vterrain.org/Implementation/ArtPath/blender-osg.html
http://vterrain.org/Doc/Blender/index.html
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
http://www.delta3d.org/article.php?story=20051207101455773&topic=docs

Note: I am *not* a modeler. I just play one on TV. ;)

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay-***@public.gmane.org
http://www.cm-labs.com/
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Luigi Calori
2008-05-13 15:06:12 UTC
Permalink
I was aware of blender -osg export, see

http://projects.blender.org/projects/osgexport/

not sure if it is the most up to date
Post by Jean-Baptiste Authesserre
Hi,
I would like to use blender to create my 3D models. Is that possible
to use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.
Could anybody help me?
Best regards,
Jean-Baptiste.
------------------------------------------------------------------------
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Jeremy Moles
2008-05-13 15:08:09 UTC
Permalink
No one except the Blender developers know what a .blend file is, and
even they can't really even explain much about it. I've tried many times
in the past to wrap my head around its binary format, but it's seriously
the very definition of "moving target." Besides, if you asked the
Blender developers in IRC, they'd say trying to load a .blend file in
your engine is really a bad idea (I've been the recipient of this kind
of scolding :)).

Your best bet is to use the .osg exporter, which works quite well. Even
better, you could get a copy of the modified one in the AnimTK project,
which has a few small bug fixes here and there that will (eventually)
get propagated back to the main one.
Post by Jean-Baptiste Authesserre
Hi,
I would like to use blender to create my 3D models. Is that possible
to use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.
Could anybody help me?
Best regards,
Jean-Baptiste.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Mathias Fröhlich
2008-05-13 15:15:36 UTC
Permalink
Hi,
Post by Jean-Baptiste Authesserre
I would like to use blender to create my 3D models. Is that possible to use
blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the Visual
studio project. I found no mention about blender during this configuration
step.
After the compilation, there exist in the generated plugin folder the file
osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I don't
find anything about blender.
Could anybody help me?
Some people from the flightgear comunity use an exporter to ac3d.
In theory the osg exporter can do a better job due to various limitations of
the ac3d format. But I have never tried one of them. So you might just
try ...

Greetings

Mathias
--
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Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
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Benjamin Eikel
2008-05-13 15:18:46 UTC
Permalink
Post by Mathias Fröhlich
Hi,
Post by Jean-Baptiste Authesserre
I would like to use blender to create my 3D models. Is that possible to
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.
Could anybody help me?
Some people from the flightgear comunity use an exporter to ac3d.
In theory the osg exporter can do a better job due to various limitations
of the ac3d format. But I have never tried one of them. So you might just
try ...
Greetings
Mathias
Hello,

I made positive experience with the OBJ export. Vertices, normals, texture
coordinates and materials are exported and can be correctly loaded by OSG.

Regards,
Benjamin
Post by Mathias Fröhlich
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
Jean-Baptiste Authesserre
2008-05-13 15:29:05 UTC
Permalink
Thanks a lot! Has anybody an Idea of which 3D file format can be used with
OSG (other than 3DS)? Because blender can export in many formats... Else I
would test your suggestions...
Post by Mathias Fröhlich
Post by Mathias Fröhlich
Hi,
Post by Jean-Baptiste Authesserre
I would like to use blender to create my 3D models. Is that possible
to
Post by Mathias Fröhlich
Post by Jean-Baptiste Authesserre
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.
Could anybody help me?
Some people from the flightgear comunity use an exporter to ac3d.
In theory the osg exporter can do a better job due to various
limitations
Post by Mathias Fröhlich
of the ac3d format. But I have never tried one of them. So you might
just
Post by Mathias Fröhlich
try ...
Greetings
Mathias
Hello,
I made positive experience with the OBJ export. Vertices, normals, texture
coordinates and materials are exported and can be correctly loaded by OSG.
Regards,
Benjamin
Post by Mathias Fröhlich
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Benjamin Eikel
2008-05-13 15:41:58 UTC
Permalink
Post by Jean-Baptiste Authesserre
Thanks a lot! Has anybody an Idea of which 3D file format can be used with
OSG (other than 3DS)? Because blender can export in many formats... Else I
would test your suggestions...
Hello,

have a look at the list:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins

For example OBJ works as already stated before.

Regards,
Benjamin
Post by Jean-Baptiste Authesserre
Post by Mathias Fröhlich
Post by Mathias Fröhlich
Hi,
Post by Jean-Baptiste Authesserre
I would like to use blender to create my 3D models. Is that possible
to
Post by Mathias Fröhlich
Post by Jean-Baptiste Authesserre
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But
I don't find anything about blender.
Could anybody help me?
Some people from the flightgear comunity use an exporter to ac3d.
In theory the osg exporter can do a better job due to various
limitations
Post by Mathias Fröhlich
of the ac3d format. But I have never tried one of them. So you might
just
Post by Mathias Fröhlich
try ...
Greetings
Mathias
Hello,
I made positive experience with the OBJ export. Vertices, normals,
texture coordinates and materials are exported and can be correctly
loaded by OSG.
Regards,
Benjamin
Post by Mathias Fröhlich
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Bob Huebert
2008-05-13 17:45:44 UTC
Permalink
Our best experience has been to export either as either obj or osg (using
osgexport). The osgexport blender plugin has the advantage of handling
animations within a single .osg file, obj handles anims as well, but
produces one .obj file for each timestep.
Post by Jean-Baptiste Authesserre
Thanks a lot! Has anybody an Idea of which 3D file format can be used with
OSG (other than 3DS)? Because blender can export in many formats... Else I
would test your suggestions...
Post by Mathias Fröhlich
Post by Mathias Fröhlich
Hi,
Post by Jean-Baptiste Authesserre
I would like to use blender to create my 3D models. Is that possible
to
Post by Mathias Fröhlich
Post by Jean-Baptiste Authesserre
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.
Could anybody help me?
Some people from the flightgear comunity use an exporter to ac3d.
In theory the osg exporter can do a better job due to various
limitations
Post by Mathias Fröhlich
of the ac3d format. But I have never tried one of them. So you might
just
Post by Mathias Fröhlich
try ...
Greetings
Mathias
Hello,
I made positive experience with the OBJ export. Vertices, normals, texture
coordinates and materials are exported and can be correctly loaded by OSG.
Regards,
Benjamin
Post by Mathias Fröhlich
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
J.P. Delport
2008-05-13 15:15:11 UTC
Permalink
hello,

see also the bottom of this page of delta3D.

http://www.delta3d.org/article.php?story=20051207101455773&topic=docs

rgds
jp
Post by Jean-Baptiste Authesserre
Hi,
I would like to use blender to create my 3D models. Is that possible to
use blender files .blend with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.
Could anybody help me?
Best regards,
Jean-Baptiste.
------------------------------------------------------------------------
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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