Jean-Sébastien Guay
2007-10-24 18:59:44 UTC
Hello Robert,
I remember you mentioning a way (in OSG) to find out the source of the message
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
sometime in the past, but can't find the post just now. I recall it
having to do with setting something in a stateset to get explicit
debug messages printed which would help find the source of the
message...
I'm getting this when updating a vertex attribute array, and I was
hoping there was a way to eliminate it, because my geometry also
disappears when it happens, which leads to flashing (as I'm updating
attributes in a loop, and the message seems to pop up once in
approximately 10 attributes updated).
Thanks in advance for any advice on how to debug this situation.
J-S
I remember you mentioning a way (in OSG) to find out the source of the message
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
sometime in the past, but can't find the post just now. I recall it
having to do with setting something in a stateset to get explicit
debug messages printed which would help find the source of the
message...
I'm getting this when updating a vertex attribute array, and I was
hoping there was a way to eliminate it, because my geometry also
disappears when it happens, which leads to flashing (as I'm updating
attributes in a loop, and the message seems to pop up once in
approximately 10 attributes updated).
Thanks in advance for any advice on how to debug this situation.
J-S
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Jean-Sebastien Guay jean-sebastien.guay-scC8bbJcJLCw5LPnMra/***@public.gmane.org
http://whitestar02.webhop.org/
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