Rob Ewbank
2018-07-04 11:27:27 UTC
Hi,
I'm building an interactive projection mapping using osgOcean to simulate the sea, for this I need to render to texture. The RTT camera I'm using works fine on other scenes, however, when using osgOcean, it does not render properly: see attached images.
I've tried setting the render order to pre, nested and post, none of these work. When using a slave camera rather than main I get the results in images, without that it's even worse.
Changing glare on the scene seems to have a big impact on the result and I've tried turning on / off all other features, such as reflection, refraction, etc. with no luck.
What steps should I take in order to successfully render this scene to texture?
Thank you!
Cheers,
Rob
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74256#74256
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I'm building an interactive projection mapping using osgOcean to simulate the sea, for this I need to render to texture. The RTT camera I'm using works fine on other scenes, however, when using osgOcean, it does not render properly: see attached images.
I've tried setting the render order to pre, nested and post, none of these work. When using a slave camera rather than main I get the results in images, without that it's even worse.
Changing glare on the scene seems to have a big impact on the result and I've tried turning on / off all other features, such as reflection, refraction, etc. with no luck.
What steps should I take in order to successfully render this scene to texture?
Thank you!
Cheers,
Rob
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74256#74256
Attachments:
Loading Image...
Loading Image...