Discussion:
[osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!
Robert Osfield
2018-09-06 11:38:19 UTC
Permalink
Hi All,

I have tagged the first release candidate for the upcoming 3.6.3 stable release:

https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1

To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.

My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.

Cheers,
Robert.
Glenn Waldron
2018-09-06 14:57:51 UTC
Permalink
Robert,

I apologize for not proposing this sooner. I made a couple updates to the
Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)

Creating objects from different threads was causing some unprotected access
and this cleans that up.

https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767

I made this change against the 3.6.x branch. It's a small patch, but if you
need a proper PR let me know and I'll spend some time putting it together.

Glenn Waldron
Post by Robert Osfield
Hi All,
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.
My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.
Cheers,
Robert.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Robert Osfield
2018-09-06 15:27:32 UTC
Permalink
Hi Glenn,

The changes look OK from a a first scan. Could you generate a PR
against OSG master or 3.6 and I'll do a full review.

Cheers,
Robert.
Post by Glenn Waldron
Robert,
I apologize for not proposing this sooner. I made a couple updates to the Font and Glyph classes to address some thread-safety problems, and then forgot about them until now :)
Creating objects from different threads was causing some unprotected access and this cleans that up.
https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
I made this change against the 3.6.x branch. It's a small patch, but if you need a proper PR let me know and I'll spend some time putting it together.
Glenn Waldron
Post by Robert Osfield
Hi All,
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.
My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.
Cheers,
Robert.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Eric Sokolowsky
2018-09-07 16:10:30 UTC
Permalink
I just tried my application with 3.6.3-rc1 and it seems to work fine.
Fedora 26 (Linux). I still would like to know if there's an easy way to
limit usage to one of my two screens set up with Xinerama, like what
happened by default in 3.4.

Eric
Post by Robert Osfield
Hi Glenn,
The changes look OK from a a first scan. Could you generate a PR
against OSG master or 3.6 and I'll do a full review.
Cheers,
Robert.
Post by Glenn Waldron
Robert,
I apologize for not proposing this sooner. I made a couple updates to
the Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)
Post by Glenn Waldron
Creating objects from different threads was causing some unprotected
access and this cleans that up.
https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
Post by Glenn Waldron
I made this change against the 3.6.x branch. It's a small patch, but if
you need a proper PR let me know and I'll spend some time putting it
together.
Post by Glenn Waldron
Glenn Waldron
Post by Robert Osfield
Hi All,
I have tagged the first release candidate for the upcoming 3.6.3 stable
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
Post by Glenn Waldron
Post by Robert Osfield
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.
My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.
Cheers,
Robert.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Post by Glenn Waldron
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Glenn Waldron
2018-09-08 12:35:04 UTC
Permalink
Robert,
Sorry, I got sidetracked ... will generate the PR on Monday.
Post by Robert Osfield
Hi Glenn,
The changes look OK from a a first scan. Could you generate a PR
against OSG master or 3.6 and I'll do a full review.
Cheers,
Robert.
Post by Glenn Waldron
Robert,
I apologize for not proposing this sooner. I made a couple updates to
the Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)
Post by Glenn Waldron
Creating objects from different threads was causing some unprotected
access and this cleans that up.
https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
Post by Glenn Waldron
I made this change against the 3.6.x branch. It's a small patch, but if
you need a proper PR let me know and I'll spend some time putting it
together.
Post by Glenn Waldron
Glenn Waldron
Post by Robert Osfield
Hi All,
I have tagged the first release candidate for the upcoming 3.6.3 stable
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
Post by Glenn Waldron
Post by Robert Osfield
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.
My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.
Cheers,
Robert.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Post by Glenn Waldron
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Glenn Waldron
2018-09-10 15:50:22 UTC
Permalink
PR for osgText is up.
https://github.com/openscenegraph/OpenSceneGraph/pull/622

Glenn Waldron
Post by Glenn Waldron
Robert,
Sorry, I got sidetracked ... will generate the PR on Monday.
Post by Robert Osfield
Hi Glenn,
The changes look OK from a a first scan. Could you generate a PR
against OSG master or 3.6 and I'll do a full review.
Cheers,
Robert.
Post by Glenn Waldron
Robert,
I apologize for not proposing this sooner. I made a couple updates to
the Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)
Post by Glenn Waldron
Creating objects from different threads was causing some unprotected
access and this cleans that up.
https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
Post by Glenn Waldron
I made this change against the 3.6.x branch. It's a small patch, but if
you need a proper PR let me know and I'll spend some time putting it
together.
Post by Glenn Waldron
Glenn Waldron
Post by Robert Osfield
Hi All,
I have tagged the first release candidate for the upcoming 3.6.3
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
Post by Glenn Waldron
Post by Robert Osfield
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.
My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.
Cheers,
Robert.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Post by Glenn Waldron
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Glenn Waldron
2018-09-10 16:44:55 UTC
Permalink
Robert,

I ran into a few "implicit ref_ptr output conversion" issues in the master
(and 3.6.x branch)... PR is forthcoming.

Glenn Waldron
Post by Glenn Waldron
PR for osgText is up.
https://github.com/openscenegraph/OpenSceneGraph/pull/622
Glenn Waldron
Post by Glenn Waldron
Robert,
Sorry, I got sidetracked ... will generate the PR on Monday.
Post by Robert Osfield
Hi Glenn,
The changes look OK from a a first scan. Could you generate a PR
against OSG master or 3.6 and I'll do a full review.
Cheers,
Robert.
Post by Glenn Waldron
Robert,
I apologize for not proposing this sooner. I made a couple updates to
the Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)
Post by Glenn Waldron
Creating objects from different threads was causing some unprotected
access and this cleans that up.
https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
Post by Glenn Waldron
I made this change against the 3.6.x branch. It's a small patch, but
if you need a proper PR let me know and I'll spend some time putting it
together.
Post by Glenn Waldron
Glenn Waldron
On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield <
Post by Robert Osfield
Hi All,
I have tagged the first release candidate for the upcoming 3.6.3
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
Post by Glenn Waldron
Post by Robert Osfield
To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.
My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release. I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.
Cheers,
Robert.
_______________________________________________
osg-users mailing list
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Post by Glenn Waldron
_______________________________________________
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
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