Discussion:
[osg-users] 16384x4096-Textures and 8192x8192-Textures
Peter Strohm
2016-03-07 14:35:06 UTC
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Hi,

i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not 8192x8192-Textures.

Would be great if somebody could tell me a way how to view 8192x8192-Textures as well.

Thank you!

Cheers,
Peter

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66494#66494
Sebastian Messerschmidt
2016-03-07 16:12:10 UTC
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Hi Peter
Post by Peter Strohm
Hi,
i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not 8192x8192-Textures.
This totally depends on your GPU/Driver. Usually 8192x8192 can be
displayed by any modern GPU.
When OSG encounters an image with a size over the limit reported by the
driver it will resize it to the maximum size.
If you need to display the image in original resolution anyways, you
could split it into separate textures.
Post by Peter Strohm
Would be great if somebody could tell me a way how to view 8192x8192-Textures as well.
As I said this should work on almost all GPUs. Try osgViewer -i
%ImageFile% and see if the console tells you something on "resizing image"

Cheers
Sebastian
Post by Peter Strohm
Thank you!
Cheers,
Peter
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http://forum.openscenegraph.org/viewtopic.php?p=66494#66494
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Peter Strohm
2016-03-09 07:07:24 UTC
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Hi Sebastian,

Thanks a lot!
Peter

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66501#66501

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