A Z
2018-10-13 00:49:14 UTC
To whom it may concern,
I have a group of basic startup questions about use of the OSG
C++ 3D graphics library.
-Is it compatible with Windows, Android, Max, Linux?
-Are prebuilt 64 bit Windows .dlls available for download?
-It it easily compatible with WXWidgets?
-Can I use it to load and display/manipulate my model objects
from Blender 3D?
-IS OSG a low level C functions library like OpenGL, or is
it a higher level C++, one like Java 3D for example,
where everything is clearly named?
-Can I avoid use of Shaders quite entirely
and systematically, all whatsoever, when programming
via OSG?
Yours truly,
poweruserm.
I have a group of basic startup questions about use of the OSG
C++ 3D graphics library.
-Is it compatible with Windows, Android, Max, Linux?
-Are prebuilt 64 bit Windows .dlls available for download?
-It it easily compatible with WXWidgets?
-Can I use it to load and display/manipulate my model objects
from Blender 3D?
-IS OSG a low level C functions library like OpenGL, or is
it a higher level C++, one like Java 3D for example,
where everything is clearly named?
-Can I avoid use of Shaders quite entirely
and systematically, all whatsoever, when programming
via OSG?
Yours truly,
poweruserm.