Trajce Nikolov NICK
2021-03-26 15:58:38 UTC
Hi Jeff,
I know this problem as well. Obviously each .obj file has .mtl file with
it. It is a text file where materials and textures are defined. You can
edit with values you find appropriate . As well check the texture paths
I know this problem as well. Obviously each .obj file has .mtl file with
it. It is a text file where materials and textures are defined. You can
edit with values you find appropriate . As well check the texture paths
A few of my 3D model files (which are in .obj format) look different when
loaded into Blender compared to viewing them in osgviewer. I can see all
the colors clearly in Blender but in osgviewer the model appears dark. I
have attached a few pictures here. I commonly see this with older model
files that have materials specified but no associated textures.
I am a developer and not a 3D modeler so I don't have enough Blender
experience to know why it looks different in that software. Is there
something else I need to do to prepare these models for use in OSG? I know
that Blender places a light in the scene but I thought that osgviewer had a
small light pointing out of the camera as well.
Any help would be appreciated. Thanks,
Jeff
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loaded into Blender compared to viewing them in osgviewer. I can see all
the colors clearly in Blender but in osgviewer the model appears dark. I
have attached a few pictures here. I commonly see this with older model
files that have materials specified but no associated textures.
I am a developer and not a 3D modeler so I don't have enough Blender
experience to know why it looks different in that software. Is there
something else I need to do to prepare these models for use in OSG? I know
that Blender places a light in the scene but I thought that osgviewer had a
small light pointing out of the camera as well.
Any help would be appreciated. Thanks,
Jeff
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trajce nikolov nick
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trajce nikolov nick
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